Honest reviews
Scored out of ten with a plain-English verdict up top. We flag microtransactions, day-one bugs and how long it really lasts.
A gaming blog grown in Surry Hills
Reviews, deep-dive guides and cosy community nights from a little glasshouse studio in Sydney. No hype cycles — just honest words about the games worth your evenings.
About the glasshouse
PixelQuestVoyage started in 2019 as a shared spreadsheet between four friends arguing about RPG endings. Today it's a small independent blog run from a plant-filled studio on Albion Street, publishing three considered pieces a week.
We don't chase launch-day scores. We play the whole thing, sit with it, and tell you honestly whether it earned its place in your backlog.
How we review
No paid placements, no early-code embargoes bending the score. Here's exactly how a game travels from our shelf to your feed.
We finish the main story and a good slice of side content — usually 20 to 60 hours before a word is written.
A second editor plays the sticking points to check the take holds up beyond one person's taste and hardware.
We log price, length, accessibility options and performance so the verdict answers "is it worth it for me?"
We publish, then update the piece after major patches so the score reflects the game you'd actually buy today.
What you'll find
Hover a card to see what's inside each corner of the blog.
Scored out of ten with a plain-English verdict up top. We flag microtransactions, day-one bugs and how long it really lasts.
Spoiler-safe walkthroughs, build calculators and boss-by-boss strategies — the kind of pages you keep open on a second screen.
Free co-op sessions and couch tournaments at our Surry Hills studio, most Thursday evenings from 6pm. All skill levels welcome.
Before & after
Drag the handle to compare launch-day captures with the same scenes after our re-review. Left is launch, right is now.
Launch
Now
Launch
Now
Good to know
Search below or scroll through the common ones.
Never. We buy most games ourselves, and any review copy is clearly disclosed at the top of the article. Studios can't see or change a score before it goes live, and we don't run sponsored reviews of any kind.
Three pieces a week, usually a review on Monday, a guide midweek and a community or opinion piece on Friday. Larger games sometimes bump the schedule while we finish a proper playthrough.
Yes, they're free and open to everyone. We run co-op and couch sessions most Thursdays from 6pm at our Albion Street studio in Surry Hills. Seats are limited, so drop us an email to reserve a spot.
PC, PlayStation 5, Xbox Series and Switch, with a soft spot for indie and cosy games. We note which platform we reviewed on and flag when performance differs meaningfully between them.
We love outside voices, especially on games we've missed. Send a short pitch and a writing sample to our contact email. Accepted guest pieces are paid at a flat AUD $180 rate per published article.
No questions match your search.
Get in touch
Questions, corrections, guest pitches or an invite to your launch — the studio inbox is always open.